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EuroCD 3
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Graphics_Utils
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PovRay_060
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POVRay3
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misc
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axis2.pov
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1998-06-24
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#include "colors.inc"
#include "textures.inc"
#include "shapes.inc"
#include "color.inc"
#global_settings {
assumed_gamma 2.2
}
camera {
location <-1, 0.75, -4.5>
right x*4/3
direction z*1.2
look_at <0, 0.3, 0>
}
light_source { <100, 20, -10> color White }
light_source { <-100, 100, -100> color White }
//fog { distance 50 color Gray25 }
plane { y, -2 texture { T0 } }
#declare Cone_Len = 0.15
#declare Cone_Diam = 0.08
#declare Cyl_Len = 1
#declare Cyl_Diam = 0.05
#declare W_O = <0,0,0>
#declare X = union {
sphere { <-0.5, 1, 0>, Cyl_Diam }
sphere { < 0.5, 1, 0>, Cyl_Diam }
sphere { <-0.5, 0, 0>, Cyl_Diam }
sphere { < 0.5, 0, 0>, Cyl_Diam }
cylinder { <-0.5, 1, 0> <0.5, 0, 0>, Cyl_Diam }
cylinder { <-0.5, 0, 0> <0.5, 1, 0>, Cyl_Diam }
scale 0.5
}
#declare Y = union {
sphere { <-0.5, 1, 0>, Cyl_Diam }
sphere { < 0.5, 1, 0>, Cyl_Diam }
sphere { < 0.0, 0.5, 0>, Cyl_Diam }
sphere { < 0.0, 0.0, 0>, Cyl_Diam }
cylinder { <-0.5, 1.0, 0> <0.0, 0.5, 0>, Cyl_Diam }
cylinder { < 0.0, 0.5, 0> <0.5, 1, 0>, Cyl_Diam }
cylinder { < 0.0, 0.5, 0> <0.0, 0, 0>, Cyl_Diam }
scale 0.5
}
#declare Z = union {
sphere { <-0.5, 1, 0>, Cyl_Diam }
sphere { < 0.5, 1, 0>, Cyl_Diam }
sphere { <-0.5, 0, 0>, Cyl_Diam }
sphere { < 0.5, 0, 0>, Cyl_Diam }
cylinder { <-0.5, 1.0, 0> <0.5, 1.0, 0>, Cyl_Diam }
cylinder { <-0.5, 0.0, 0> <0.5, 1, 0>, Cyl_Diam }
cylinder { <-0.5, 0.0, 0> <0.5, 0.0, 0>, Cyl_Diam }
scale 0.5
}
#declare Dash = union {
sphere { <-0.2, 0.0, 0.0>, Cyl_Diam }
sphere { < 0.2, 0.0, 0.0>, Cyl_Diam }
cylinder { <-0.2, 0.0, 0> <0.2, 0.0, 0>, Cyl_Diam }
translate <-0.75, 0.5, 0>
scale 0.5
}
#declare Plus = union {
sphere { <-0.2, 0.0, 0.0>, Cyl_Diam }
sphere { < 0.2, 0.0, 0.0>, Cyl_Diam }
cylinder { <-0.2, 0.0, 0> <0.2, 0.0, 0>, Cyl_Diam }
sphere { <0.0, 0.2, 0.0>, Cyl_Diam }
sphere { <0.0,-0.2, 0.0>, Cyl_Diam }
cylinder { <0.0,-0.2, 0> <0.0, 0.2, 0>, Cyl_Diam }
translate <-0.75, 0.5, 0>
scale 0.5
}
#declare PosX = union {
object { X }
object { Plus }
texture { T1 }
}
#declare PosY = union {
object { Y }
object { Plus }
texture { T1 }
}
#declare PosZ = union {
object { Z }
object { Plus }
texture { T1 }
}
#declare NegX = union {
object { X }
object { Dash }
texture { T2 }
}
#declare NegY = union {
object { Y }
object { Dash }
texture { T2 }
}
#declare NegZ = union {
object { Z }
object { Dash }
texture { T2 }
}
#declare Arrow_X = union {
object { Cone_X
translate x*0.5
scale <Cone_Len, Cone_Diam, Cone_Diam>
translate x*Cyl_Len
}
cylinder { W_O , x*Cyl_Len, Cyl_Diam }
texture { T3 }
}
#declare Arrow_Y = union {
object { Cone_Y
translate y*0.5
scale <Cone_Diam, Cone_Len, Cone_Diam>
translate y*Cyl_Len
}
cylinder { W_O , y*Cyl_Len, Cyl_Diam }
texture { T3 }
}
#declare Arrow_Z = union {
object { Cone_Z
translate z*0.5
scale <Cone_Diam, Cone_Diam, Cone_Len>
translate z*Cyl_Len
}
cylinder { W_O , z*Cyl_Len, Cyl_Diam }
texture { T3 }
}
union {
object { PosX translate < 1.5, 0.2, 0.0> }
object { PosY translate < 0.0, 1.5, -0.2> }
object { PosZ translate < 0.0, 0.2, 1.5> }
object { Arrow_X }
object { Arrow_Y }
object { Arrow_Z }
object { Arrow_X scale -1 }
object { Arrow_Y scale -1 }
object { Arrow_Z scale -1 }
sphere { <0,0,0>, Cyl_Diam texture { T3 } }
object { NegX translate <-1.5, 0.2, 0.0>}
object { NegY translate < 0.0, -1.5, -0.2>}
object { NegZ translate < 0.0, 0.2, -1.5>}
}